Blender 3.1 QuickTexture v1 Updated 2022 Crack Download
QuickTexture Release Notes
QuickTexture 2022 for Blender 3.1.2
Bug Fixes
– Emission connection to proper color corrected node
– Emission not resetting
– Decal onto QS/QC object
– UV Smudge Mask with Triplanar
– Mask by Normal contrast
– Mask by Alpha
QuickTexture 2022 Version 2 for Blender 3.1
Bug Fixes
– Remake existing material error fixed
– UI text not visible under N panel, now automatically moves over
– Applies scale and rotation on obj before QT is created to get rid of various problems
– Max Opacity now clamped to 1
– Box blending setting renamed to Triplanar Blending for clarity
– Ensure proper texture ratio on objects
Texture baking!
– One click solution to bake all your maps
– Auto reloads your material with the new baked textures
Decals V2
– Redesigned Unreal Engine style Mesh Decal system
– Duplicate, move, scale and rotate with live reprojection
New UV Smudge Mask
– Distort your UVs with a texture to create unique painterly effects
Detiling setup
– Use UV rotation to break up repetitive tiling textures
Per Object Randomization
– Controls for Hue/Sat/Value and Roughness randomization per object
Create multiple Material Layers per object
– Apply QuickTexture in edit mode to selected polygons to create a new QuickTexture material layer
Proper Emission support
– Links diffuse image to emission
V_1_1 For Blender 2.93.1
Mask by Depth added
Added support for more many naming conventions
Decal improvements
If you already have a full material, it will remake it into a QuickTexture
Ctrl + D pie menu added
Ctrl + Backspace added as an alternative shortcut to delete layer
Left/Right arrows to rotate map 90 degrees as an alternative for [ ]
Replace Mask bug fix
Unlink material option
Reset individual settings (Values, Transforms, Scale)
Backspace to delete mask bug fix
Layer deletion bug fixes
Multi object selection bug fixes
Tooltips added
Issues with ‘U’ fixed
V1 For Blender 2.93
One-click texturing solution!
Automatically creates and manages all necessary nodes for you based on a single image of your choosing.
Select more than 1 image in the file browser to use ‘Albedo’ ‘Roughness’ ‘Normal’ ‘AO’ ‘Alpha’ named textures in the selected file folder
Will use objects UV’s if they exist.
If no UV’s are found, automatically creates procedural Box Mapping / View Mapping UV’s based on your selection.
Continue to model after the fact and watch the procedural UV’s seamlessly update, or apply the UV Project modifiers to lock them into place.
Intuitive controls in the viewport to move, scale, rotate, adjust values, contrast, bump intensity, and more.
Hotkeys to visualize one map or one layer at a time for fine-tuning.
Blend between layers with masks based on height, noise, or normal direction
Opacity/Alpha controls for every layer
Duplicate layers and add variety
Project textures from View for decals/additional hero details on your asset
Up to 5 custom material layers
Set up reference images / photomodeling refs by launching the tool with nothing selected
Select 2 objects to instantly blend between the shaders using a height mask
Select 3 or more objects to apply the new material to every object in your selection
Convenient Copy Material function to copy your shader and UV setup to the selected objects
Mesh Decals! Project as many decals from the view as you would like. Use one PNG with an Alpha or build up to 5 texture layers per decal
Comes bundled with FREE Painterly Roughness maps to enhance your materials!
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