Blender 3.1.2 QuickAssembly Crack 2022 Download

We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene.

Array
Linear Array

– Simple Linear Array using instances for maximum efficiency

Radial Array

– Radial Array with a variety of settings using instances for maximum efficiency

Brick Array

– Linear Array with offset setting to create bricks/tiles

Curve Array

– Array objects onto a Curve

Curve Array Collection

– Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Scatter
Object Scatter

– Scatter selected objects onto the active object

Object Scatter Collection

– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Texture Scatter

– Scatter selected objects onto the active object based on a texture

Texture Scatter Collection

– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Volume Scatter

– Scatter selected objects inside the volume of the active object

Volume Scatter Collection

– Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Effects
Shrinkwrap

– Shrinkwrap the selected mesh onto the active object

Cloner

– Duplicate the selected object as many times as you want and randomize all of the copies transformations

Randomizer

– Randomize the transformation of all your selected objects

Randomizer Collection

– Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Growth

– Grow Ivy or any selected geometry onto the active object

Growth Collection

– Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Snow

– Create Snow on top of your selected objects

Snow Collection

– Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)

Damage

– Add some damage to the selected objects

Exploder

– Explode your selected objects into voronoi chunks

Spikes

– Scatter Icycles or any type of spiky geometry onto your selected objects

Proxy

– Create an instanced proxy of your selected objects

Displace
Texture Displacement

– Displace your mesh with a triplanar texture

Noise Displacement

– Displace your mesh with a simple built in Noise texture

Apply Assembly
– Apply Assembly will finalize your assembly and turn it into real geometry 

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