Blender 3 Bezier Mesh Shaper v0.9.59 2022 Updated Download
This is a modeling tool for Blender 2.80+ that lets you use curves to deform your mesh, allowing you to make beautiful shapes.
It’s useful for blocking and polishing forms of organic and hard surface meshes.
The easiest way to use it is to just select some vertices and call the tool.
There’s lots more to it, see the documentation.
There are some actions that you can use while the tool is on:
Curve Grab: this is a special way of adjusting the curve without having to move its handles: you hold Ctrl and click to “grab” the curve at that location, then move the mouse the change it.
Use Extremes: toggles the deformations caused by the start and end control points of the curve. This is best used when either of the ends of the curve starts from a sharp turn of your mesh. .
Use Direction: toggles the use of the curve orientation (tangent) to deform the mesh, in addition to using its position. It makes the geometry “rotate” with the curve.
Settings Menu: brings a pop-up menu where you can change some tool options and call some other actions (the tooltips are helpful in here).
Increase / Decrease Falloff: just like the Proportional Editing feature of Blender, this lets you control how the curve affects nearby vertices. In the Settings Menu you can choose the falloff mode (Off / Distance / Connected) and the falloff type (Smooth / Linear / Constant etc.), all these settings control how the curve affects the geometry.
Unbind Curve: enters a mode where you can adjust the curve without it affecting the mesh. This way you can subdivide the curve, change the knot handle types (default key V) etc. This all happens in curve Edit mode.
Then you can use this same action to toggle back to deforming the mesh with the modified curve.
Twist: this is a Blender action (default keymap Ctrl + T), it lets you twist the knots of the curve. If you turn on “Use Rotation” you can use this to twist the mesh. Use Alt + T to clear the tilt.
Shrink/Fatten: this is also a Blender action, it lets you increase the radius of the knots of the curve. This lets you inflate the mesh.
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