Grungit 1.8.8 Update for Blender 3.1 Older version Full Download

What is Grungit?
Grungit is an addon that automatically and effortlessly adds wear and tear to your models with a single click. The result is fully controllable and can deliver anything from imperfections and light wear to heavy damage.

Why Grungit?
Unlike other methods, Grungit has very little impact on performance and it’s fully compatible with EEVEE, but surely the most important benefit is the considerable amount of precious time it saves.

The main goal of Grungit is to assist you, not to dictate a specific style that might not suit your needs, and it doesn’t impact your workflow. That makes it very versatile and can deliver all kinds of results : You can use it to add subtle surface imperfections to give your renders an additional layer of realism, or you can make a painted surface for a machine with a lot of grunge, scratches and dirt.

What are the benefits of Grungit?
High quality edge wear, grunge, and dirt with a single click of a button

Compatible with EEVEE

Simple And Fast

1-Click PBR baking

Fully Customizable

Limitations:
Unexpected behavior on very thin surfaces when the edge wear scale is too big
Some users reported that Grungit does not work with EEVEE in macOS. Unfortunately this is due to a bad OpenGL driver by Apple and there isn’t much I (or the Blender developers) could do. In order to render with EEVEE, you need to use the PBR baking feature to convert your materials first.
Baking many objects and materials is a bit slower than baking a single object and material
What do people say about Grungit?
Very easy and straightforward. A simple bake and ready to go with a few intuitive slides.

I like how quickly Grungit lets you test readability in hard-surfaces with the procedural wear, letting you tweak the effect to your liking through several kinds of workflows.

It greatly simplifies and reduces my workload when it comes to adding small detail to my models.

The material works really well and I don’t have to make my own materials or import older ones.

It helps me visualize areas of rest vs detail in damaged metal while working on the design. While this would be optimal to do in the finished retopologized mesh, I’ve used Grungit while working with Hi-Poly before baking.

Release notes:
v1.8:

Bug fixes
Grungit now uses a separate UV channel by default
Ignore materials with a name which start with “.”
Add “dirt mask” and “grunge mask” to PBRBake

Downloads: pls buy & support the dev!

IF THE LINKS ARENT WORKING, THEN PLEASE ACT LIKE A GROWN UP AND MESSAGE ME/ COMMENT HERE OR ON DISCORD AND I WILL UPDATE THESE LINKS QUICKLY!

DOWNLOAD LATEST FROM HERE => V1.9.1 https://www.aeblender.com/2024/03/grungit-1-9-1-update-for-blender-4-latest-crack-2024-download/

Filename:Grungit_1.8.8_3.1hotfix_0 patch vfxmed.com.zip

Official Discord : https://discord.gg/M2kqB4M9tG

https://www.file-upload.com/neqbqpzgh3ln

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