Blender Planet Generator 1.0 Patch Download
Everything is implemented with one material on one sphere
The settings are divided into groups for easier navigation, the separators are shader nodes with -LARGE LETTERS IN the NAME-(not functional).
You can use your own shaders for continents and oceans. As well as your cloud map.
Atmosphere glow settings
The material mixes two maps of the depths of the ocean. One is based on the location of the continents. The second is based on the noise texture.
You can adjust the size of the waves.
If you need a rocky planet, change the colors of the ocean and increase the roughness to turn the ocean into a stone wasteland.
When mixing something, use a noise texture
this will allow you to achieve unusual combinations.
You can always open the group and fix the colors.
Sunset settings allow you to add a shade to the border of light and shadow.
For the work of the material, use the sun that is in the file. Shadow masks are tied to the sun.
It is possible to conveniently combine cloud textures and the generated texture.
The river system is mainly visible only in the green zone
There are no rivers in the desert and the Arctic
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