Addon QuickCurve V1 Blender 3 Crack Download
QuickCurve enables you to draw with round, box, custom profile or even custom objects right in the 3D view!
New Snapping system that works in combination with QuickDeform.
Comes with an Eraser 🙂
Compatibility:
Blender 2.83, 2.90.1, 2.91,2.93
QuickCurve V2.5 Release Notes:
Bug fixes
– Circularize
– Shift X
– Overlay UI jitter
– Edit size
– Copy to modifiers with Convert to Mesh active
– Zero size brush error
– Working off of 0,0,0 in perspective mode is now fixed, simply move your 3D cursor to your new working location
QuickCurve V2 Release Notes:
– 3D Mouse Support
– Hotkeys now match Blenders style in that you don’t have to press and hold anymore! IE: Press ‘F’ once and let go to activate brush resizing by moving the mouse, and then you can either press the same hotkey to close it or press LMB
– When editing any settings holding Shift/Ctrl/Alt will slow it down/speed it up/drastically speed it up respectively. This is very useful if your scene is really big or small and the default speed isn’t enough
– Convert curve to geometry after drawing with CTRL D menu option
– Revamped resolution, much better bezier point distribution for easier editing
– New Depth setting which acts as a scale along the drawing direction. By default, this is linked 1:1 with the Width so the larger your brush the deeper into 3D space it goes. However If you change the Depth size it will decouple and now regardless of your size, the depth will be the value you set it to. Press ‘K’ to reset it. Note: Does not work when drawing on surface
– Isolate and Hide support
– Instanced/multi user geometry support
– Fixed depth sample and depth editing
– Improved Collection management
– Option to add a point on final NGON confirmation
– Cavity/Shadow bug fixes
– Revamped Mirror and Array system, more intuitive and simple
– Unified N Panel with all QuickTools
– Bug Fixes and improved Alt Nav support
– Draw in Sculpt mode!
– Voxel Remesh every curve automatically with resolution setting in Ctrl D menu in either Sculpt and Object mode
– Merge To Active set to ‘ON’ when drawing in sculpt mode will remesh AFTER the shape is joined together, thus creating one solid mesh. Merge To Active ‘OFF’ will keep each mesh separate, thus creating an automatic face set. Both methods can be super useful depending on the task!
– Alt + F to change the depth of shape after it’s been drawn
– Option added to type in Depth in Ctrl D menu
– Option added to change Direction in Ctrl D menu
– Improvements to Rotate/Move/Scale system when editing shapes
– Resets shading mode back to whatever you had when exiting the addon
– Hide instance plane when arraying an object
– Fix random size not resetting bug
– Fix cavity/shadow bugÂ
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