Unity Pro v2018.3.1f1 Winx64 Win Full Crack Download

Unity Pro v2018.3.1f1 Winx64 + Addons Win Full Crack Download CLEAN!

Unity is used to create half of the world’s games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.

Unity 2018 enhances Unity’s entire platform, and gives creators the power to express their talents and collaborate more efficiently.

Unity 2018.3.1

Fixes

Android: Removed extraneous log message that could be confused with a failure, when one did not occur ‘Failed to load lib_burst_generated’. (1059752)

Animation: Fixed tangent mode not enforced when changing keyframe in recording mode. (1097109)

Asset Import: Fixed crash when importing an R16 texture as a normal map. (1105211)

Build Pipeline: Fixed crash on AddBuildAssetInfoChecked when building project with scene that contains “Super Text Mesh” component. (1031313)

Editor: Allow Application.targetFramerate to be used when Time.captureFrameRate is set. (1100116)

Editor: Fixed issue with Menu items being enabled when modal windows are shown. (1093199)

Editor: Removed close X button on dock area tabs. (1105463)

Graphics: Fixed a legacy cubemap crash when its parameters are changed. (1038653)

Graphics: Fixed against GPU driver assert for CopyTexture edge case. (1065883)

Graphics: Fixed an issue where unbound UAVs in shaders would cause the Editor to crash. (988911, 1098906)

Graphics: Fixed appdata not zero-initialized in domain shader causing compiler error about out parameter not being fully initialized.

Graphics: Fixed edge/inside tesselation factors being improperly handled. (1065883)

Graphics: Fixed shader translation of RWTexture2D. (1103036)

Graphics: Fixed vertex/hull shader program translation into a tessellation compute kernel when there is no vertex input. (1086957)

IL2CPP: Fixed crash when using StructLayout attribute and specifying a Pack value. (1099207)

IL2CPP: Fixed not checking the managed thread id at thread creation time to prevent it from being overwritten if it has already been set. (1101331)

iOS: Make “textures used in draw call” use our hash_set instead of std::set. (1061553)

Prefabs: Fixed exceptions when right clicking on a nested Model Prefab and choosing Open Prefab Asset. It now shows the “Open Model” menu item instead like for non-nested models. (1102433, 1102759)

Prefabs: Fixed not possible to revert and apply default override properties via the property context menu again, as in previous versions of Unity. (1104791)

Prefabs: Fixed PrefabUtility.GetAddedGameObjects so it doesn’t return added GameObjects that are themselves under added GameObjects. This is consistent with what we show in the Overrides dropdown. (1104805)

Prefabs: Fixed that after building a Player opening Prefab Mode fails with: ‘Could not detect a Prefab root after loading’. (1107035)

SceneManager: Fixed editor crashing when creating a prefab of a GameObject whose parent’s prefab instance is missing. (1107518)

Scripting: Editor: Fixed potential crash when deleting Assembly Definition Files (.asmdefs) in packages. (1101390)

Scripting: Fixed extreme rarely crash in Component.GetComponentsInChildren. (1088900)

Scripting: Fixed plugins explicitly referencing from Assembly Definitions. (1110434)

Scripting Upgrade: Fixed crash when debugger invoked method with ref return. (1076527)

Shaders: Fixed ComputeShader.SetTextureFromGlobal() to work with 3d textures. (1088840, 1104047)

Shaders: Fixed Shader bundle does not rebuild when changing an included HLSL file. (1064917)

Terrain: Fixed single pixel border artifact for height and collider after Undoing paint operation. (1104915)

Downloads: updated 18/11/2020

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