Corgi Engine – 2D + 2.5D Platformer v6.4 Crack Download
The Corgi Engine is the bestselling and most complete platformer solution for Unity.
It’s built around a tight (non physics based controls) character controller that will give your game the best possible experience. It’s very fast and works on desktop, mobile, and everywhere you want. Packed with features and constantly updated (50+ releases over the last 5 years), it’s the best tool to create the 2D + 2.5D platformer or run & gun game you want!
Whether you’re new to Unity, a seasoned developer or a studio, creating your first game or a commercial one, the engine will help unlock your game’s potential.
Version v6.4(current)
Released: Apr 13, 2020
– Adds the CharacterAutoMovement ability. It lets you walk or run automatically
– Adds the AutoMovementControlZone, a script that lets you define a zone that, when entered, gives you control over CharacterAutoMovement, letting you force a direction change, state change, stop movement, etc.
– Adds the MinimalAutoMovement demo scene, showcasing how you can easily setup a level for auto movement
– Adds the ForceZone, a new class that lets you simply apply a force to any CorgiController that enter a trigger zone with that component on it
– Adds the MMRandomInstantiator, a class that lets you spawn random objects on initialization
– Adds the MMAnimatorMirror class, letting you mirror an animator state into another, useful to have a controller or weapon command more than one animator
– Improves the pause sequence, adding a TogglePause event type to the CorgiEngineEvent
– Adds WorldXSpeed and WorldYSpeed, two new animation parameters outputting the current speed of the character relative to the world (ie. 0 if colliding)
– CharacterInventory can now work with extended InventoryEngineWeapons
– Fixes a potential wrong init frame on fader round
– Fixes a wrong axis binding in the InputManager
– Fixes a bug that could result in mobile arrows not being visible if the virtual joystick had been unbound from the GUIManager
– Fixes a bug that could cause an error when hiding a prompt with an inactive parent object
– Fixes a bug that would cause ItemUsed events to be fired too late in some situations
– Fixes a bug that could end a dash too early under certain raycast settings
– Fixes a few Cinemachine issues that could cause a camera to teleport to the wrong target
– Fixes a bug that would prevent the Jumping animation parameter to trigger correctly
– Fixes an animator setup issue that could cause the RetroCorgi to appear as Dead when using CharacterSwitch repeatedly
– Fixes a bug that could cause a Character to flip when getting damage while executing a no movement allowed combo
– Fixes a few comments and typos in ButtonActivation and SecondaryWeapon abilities
– Fixes the way the scale gets saved in the GrabCarryAndThrowObject class
– Fixes the PC demo link
– Adds RequireComponent attributes to all AI Actions and Decisions when needed
– Adds comments description for each of the CorgiEngineEventTypes
2 comments